Monsters all around the world map can be classified into species. A given species appears to possess common traits from one relative to another including: behavior on map screen, proportions between stats, some combat skills, elemental sensibilities, and items stolen/dropped.
It can be assumed that, within a species, the following items will be recurring possible steals/drops:
- Stat boosters
- Flasks
- Scrap Metal
- Alchemy Ingredients
- Equipment pieces
There are also "semi-recurring" steals/drops: the item will "increase" in level depending on the "importance" of the monster within a species (regarding order in the Bestiary and, if need be, Hard Mode...):
- Heal Potions (I -> II -> III -> IV)
- Mana Potions (I -> II -> III)
- Grenades (R -> S) ( -> Rocket, for some species)
- Gems (E/Am -> T/Aq) ( -> Ruby or Sapphire, for some species)
Note: the Bolt species is an utter exception to the rule, as each of the three relatives has its own set of characteristic traits...
Note 2: bosses are not included here, because of the divergence of their traits compared to the species they would be related to (different elemental sensibilities, skills, items,...).
List of Species[edit | edit source]
An enemy in bold is only available in the Deluxe version.
Enemy Species | Relatives | Generic Appearance | Generic Traits | Elemental Resistance | ||||
---|---|---|---|---|---|---|---|---|
Fire | Water | Earth | Wind | Physical | ||||
{Slimes} | ![]() |
|
Varies | |||||
{Goblins} | ![]() |
|
100% | |||||
{Ents} | ![]() |
|
200% | 100% | -50% | 100% | 100% | |
{Bats} | ![]() |
|
150% | 100% | 0% | 150% | 100% | |
{Wisps} | ![]() |
|
-50% | 200% | 0% | 125% | 100% | |
{Zombies} | ![]() |
|
150% | -25% | 100% | 100% | 100% | |
{Armored Skeletons} | ![]() |
|
100% | |||||
{Crabs} | ![]() |
|
140% | 0% | 125% | 140% | 100% | |
{Frogs} | ![]() |
|
125% | 0% | 25% | 175% | 100% | |
{Turtles} | ![]() |
|
125% | 25% | 50% | 175% | 50% | |
{Orcs} | ![]() |
|
100% | |||||
{Makas} | ![]() |
|
100% | |||||
{Canines} | ![]() |
|
100% | |||||
{Bolts} | ![]() |
|
100% | Varies | 100% | |||
{Bugs} | ![]() |
|
150% | 120% | 0% | 150% | 100% | |
{Seedlings} | ![]() |
|
200% | -50% | 0% | 50% | 100% | |
{Gargantuans} | ![]() |
|
75% | 75% | 125% | 75% | 125% | |
{Earth Golems} |
|
![]() |
|
150% | 0% | -25% | 50% | 80% |
{Scorpions} | ![]() |
|
75% | 125% | 75% | 125% | 100% | |
{Stalkers} | ![]() |
|
100% | |||||
{Thieves} |
|
![]() |
|
100% | ||||
{Skeletons} | ![]() |
|
100% | |||||
{Archer Skeletons} | ![]() |
| ||||||
{Raptors} | ![]() |
|
100% | 50% | 100% | 50% | 100% | |
{Worms} | ![]() |
|
100% | 100% | 150% | 50% | 125% | |
{Sphynxes} | ![]() |
|
100% | |||||
{Mummies} | ![]() |
|
100% | |||||
{Gorgons} | ![]() |
|
100% | |||||
{Djinns} | ![]() |
|
-50% | 125% | 100% | 100% | 100% | |
{Spiderlings} | ![]() |
|
120% | 80% | 80% | 100% | 120% | |
{Spiders} | ![]() |
| ||||||
{Wolves} | ![]() |
|
100% | |||||
{Hounds} | ![]() |
|
100% | |||||
{Imps} | ![]() |
|
-50% | 150% | 100% | 100% | 100% | |
{Succubi} | ![]() |
|
-50% | 150% | 100% | 120% | 100% | |
{Minotaurs} | ![]() |
|
-50% | 150% | 100% | 120% | 100% | |
{Gnolls} | ![]() |
|
100% | |||||
{Boars} | ![]() |
|
100% | 100% | 125% | 100% | 100% | |
{Chimerae} | ![]() |
|
100% | Varies | 50% | Varies | 100% | |
{Eagles} | ![]() |
| ||||||
{Harpies} | ![]() |
|
100% | 100% | 50% | 150% | 100% | |
{Sasquatches} | ![]() |
|
100% | 100% | 120% | 75% | 100% | |
{Samurai} | ![]() |
|
75% | Varies | 125% | Varies | 100% | |
{Wind Golems} | ![]() |
|
0% | 50% | 200% | -100% | 75% | |
{Elementals} | ![]() |
|
0% | Varies
(both <0%) |
125% | 150% | 75% |