Crystal Story II Wiki
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Equipment

Equipment are items that can be equipped to characters in order to boost their stats. Equipment consists of two types, weapons and armor.

Equipment Slots

You start with one weapon slot and the first armor slot. The second armor slot opens after beating Malloc, and the third one opens after beating Rita.

Upgrading

To upgrade the tier of an item increase it to level 11 then use the required gemstone, in addition to higher stats upgrading a weapon will unlock the characters special abilities.

Weapons

Main article: Weapons

Armor

NOTE 1: Most items that tier from I to II require either Amethyst or Emerald
NOTE 2: Most items that tier from II to III require either Aquamarine or Topaz
NOTE 3: Most items that tier from III to IV require either Ruby or Sapphire
Exception: Circlet and Full Armor require a Sapphire to upgrade each tier

Item Name Effect Min Max Upgrade Max Lv
Plate I HP +50 +150 +10 Lv 11
Plate II HP +150 +300 +15 Lv 11
Plate III HP +300 +500 +20 Lv 11
Plate IV HP +500 +1000 +25 Lv 21
Trinket I MP +10 +20 +1 Lv 11
Trinket II MP +20 +30 +1 Lv 11
Trinket III MP +30 +50 +2 Lv 11
Trinket IV MP +50 +90 +2 Lv 21
Gauntlets I ATK +20 +70 +5 Lv 11
Gauntlets II ATK +70 +140 +7 Lv 11
Gauntlets III ATK +140 +230 +9 Lv 11
Gauntlets IV ATK +230 +450 +11 Lv 21
Amulet I MAG +20 +70 +5 Lv 11
Amulet II MAG +70 +140 +7 Lv 11
Amulet III MAG +140 +230 +9 Lv 11
Amulet IV MAG +230 +450 +11 Lv 21
Boots I SPD +20 +70 +5 Lv 11
Boots II SPD +70 +140 +7 Lv 11
Boots III SPD +140 +230 +9 Lv 11
Boots IV SPD +230 +450 +11 Lv 21
Circlet I ATK / MAG / SPD 35 85 +5 Lv 11
Circlet II ATK / MAG / SPD 90 160 +7 Lv 11
Circlet III ATK / MAG / SPD 180 360 +9 Lv 21
Shield I Resist PHYSICAL -5% -10% -1% Lv 6
Shield II Resist PHYSICAL -10% -15% -1% Lv 6
Shield III Resist PHYSICAL -15% -20% -1% Lv 6
Shield IV Resist PHYSICAL -20% -30% -1% Lv 11
Helm I Resist MAGIC -5% -10% -1% Lv 6
Helm II Resist MAGIC -10% -15% -1% Lv 6
Helm III Resist MAGIC -15% -20% -1% Lv 6
Helm IV Resist MAGIC -20% -30% -1% Lv 11
Full Armor Resist MAGIC
Resist PHYSICAL
-10% ? -1% ?
Talisman I Resist STATUS 20% 1%
Fire Charm Resist FIRE 20% 30% +2% Lv 6
Earth Charm Resist EARTH 20% 30% +2% Lv 6
Water Charm Resist WATER 20% 30% +2% Lv 6
Wind Charm Resist WIND 20% 30% +2% Lv 6
Fire Gem Resist FIRE 100% 100%
Earth Gem Resist EARTH 100% 100%
Water Gem Resist WATER 100% 100%
Wind Gem Resist WIND 100% 100%
Blind Ring Resist BLIND 25% 40% +3% Lv 6
Confuse Ring Resist CONFUSE 25% 40% +3% Lv 6
Silence Ring Resist SILENCE 25% 40% +3% Lv 6
Petrify Ring Resist PETRIFY 25% 40% +3% Lv 6
Sleep Ring Resist SLEEP 25% 40% +3% Lv 6
Poison Ring Resist POISON 25% 40% +3% Lv 6
Last DEF Low HP DEF UP
Last ATK Low HP ATK UP
Last SPD Low HP SPD UP
Last Regen Low HP REGEN
Last Strength Low HP ATK UP
Low HP DEF UP
Last Agility Low HP SPD UP
Low HP REGEN UP
Last ALL Low HP ATK UP
Low HP MAG UP
Low HP DEF UP
Low HP MDEF UP
Low HP SPD UP
Low HP REGEN UP
Start ATK Init ATK UP Short Long Increased duration Lv 5
Start DEF Init DEF UP Short Long Increased duration Lv 5
Start MAG Init MAG UP Short Long Increased duration Lv 5
Start SPD Init SPD UP Short Long Increased duration Lv 5
Start Strength Init ATK UP
Init DEF UP
Short Long Increased duration Lv 5
Start Wisdom Init MAG UP
Init MAG DEF UP
Short Long Increased duration Lv 5
Start Agility Init SPD UP
Init REGEN
Short Long Increased duration Lv 5
Monacle CRIT PLUS N/A Lv 1
Booster FIRST STRIKE N/A Lv 1
Dice LUCKY! N/A Lv 1
Mirror EVASION N/A Lv 1
SP Ring EXP BONUS +100% +100% N/A Lv 1
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