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See also: List of Ingredients

Bombs[]

For descriptions and effects, see Bombs

Bombs are created by combining a certain ingredient with a Grenade(R) for the normal bursts, or a Super Grenade(S) for the "All" bursts.

Name Grenade Ingredient
Bio Vile R Root
Wave Emitter R Tear
Hypno Wave R Mushroom
Tranq Bomb R Powder
Stun Grenade R Shell
Smoke Grenade R Smoke
Slug Bomb R Slug
Bio Vile All S Venom
Wave Emitter All S Iron Shell
Hypno Wave All S Fur
Tranq Bomb All S Feather
Stun Grenade All S Bone
Smoke Grenade All S Ash
Slug Bomb All S Oil

Weapons[]

Main article: List of Weapons

All weapons have one specialty: either a bonus in stats provided, or another special bonus affecting in-battle gameplay. Each character can access to their own weapon version of a given specialty ; however, not all weapons may be crafted via alchemy. Instead, some are unique weapons that the player will have to find throughout gameplay: some uniques are found in levels, others are exclusively buyable in some shops, and finally, the starting weapons of the four characters are also unique (so beware of not selling them inconsiderately).

If we consider classifying weapons by speciality rather than by character, we can observe that all weapons of one speciality (up to four) have standards in their requirements :   

  • a first (common) ingredient, in quantity of 5;
  • a second ingredient (rarer than the first one), in quantity of 2;
  • a third (rare) ingredient, in quantity of 1;
  • scrap metals in quantity of 10;
  • a Gem: either an Emerald(E) or a Topaz(T), depending on specialty and character. 


Specialty Ingredient 1 Ingredient 2 Ingredient 3 Scrap Metal Gem Character
BALANCED Slug x5 Bone x2 Axe Handle x1 x10 E K
SPEED Smoke x5 Oil x2 Refined Feather x1 x10 T K
ITEM SPEED/POTENCY Tear x5 Ash x2 Refined Feather x1 x10 T D
E M
E K
RANDOM BUFF Powder x5 Ash x2 Essence x1 x10 E D
T L
E K
RANDOM NERF​ Mushroom x5 Oil x2 Axe Handle x1 x10 E D
E L
T M
NERF PLUS Smoke x5 Ash x2 Ancient Bone x1 x10 T D
E M
T K
BUFF PLUS Slug x5 Feather x2 Broken Sword x1 x10 E D
E L
E M
RESISTANCE Shell x5 Fur x2 Horn x1 x10 T D
E L
T M
HEAL PLUS Root x5 Iron Shell x2 Refined Feather x1 x10 E D
E L
T K
LAST RESORT Mushroom x5 Fur x2 Refined Feather x1 x10 T L
E M
E K
GUARD PLUS Shell x5 Iron Shell x2 Refined Feather x1 x10 T L
E M
E K
VAMPIRIC Root x5 Venom x2 Blood x1 x10 E D
E L
T M
E K


Items[]

For descriptions and effects, see Restoration Items

Name Grenade Ingredient
Tonic I R Heal Potion I
Tonic II R Heal Potion II
Tonic III S Heal Potion III
Tonic IV S Heal Potion IV
Tonic V S Heal Potion V
Panacea R Cure Potion

Armors (Steam Only)[]

For descriptions and effects, see Armors

Armor Requirements
Mirror Powder x5, Fur x5, Refined Feather x5, Scrap Metal x50, Aquamarine x1
Monocle Tear x5, Oil x5, Axe Handle x5, Scrap Metal x50, Aquamarine x1
Booster Smoke x5, Bone x5, Ancient Bone x5 Scrap Metal x50, Aquamarine x1
Start Strength Start ATK lvl 5, Start DEF lvl 5, Aquamarine x1
Last Strength Last ATK lvl 5, Last DEF lvl 5, Aquamarine x1
Start Wisdom Start MAG lvl 5, Start MDEF lvl 5, Aquamarine x1
Last Wisdom Last MAG lvl 5, Last MDEF lvl 5, Aquamarine x1
Start Agility Start SPD lvl 5, Start Regen lvl 5, Aquamarine x1
Last Agility Last SPD lvl 5, Last Regen lvl 5, Aquamarine x1
Start All Start Strength lvl 5, Start Wisdom lvl 5, Start Agility lvl 5 Sapphire x1
Last All Last Strength lvl 5, Last Wisdom lvl 5, Last Agility lvl 5 Sapphire x1
Fire Gem Fire Charm lvl 6, Essence x2, Oil x5, Scrap Metal x50, Sapphire x1
Water Gem Water Charm lvl 6, Essence x2, Ash x5, Scrap Metal x50, Sapphire x1
Earth Gem Earth Charm lvl 6, Essence x2, Iron Shell x5, Scrap Metal x50, Sapphire x1
Wind Gem Wind Charm lvl 6, Essence x2, Feather x5, Scrap Metal x50, Sapphire x1
Full Armor I Shield III lvl 6, Helm III lvl 6, Shell x2, Iron Shell x5, Scrap Metal x50, Sapphire x1
Talisman I Poison Ring lvl 6, Sleep Ring lvl 6, Confuse Ring lvl 6, Silence Ring lvl 6, Blind Ring lvl 6, Sapphire x1
Circlet I Gauntlets III lvl 11, Amulet III lvl 11, Boots III lvl 11, Sapphire
Goggles I Plate III lvl 11, Trinket III lvl 11, Sapphire x1
SP Ring Refined Feather x5, Blood x5, Horn x5, Sapphire x1
Dice Broken Sword x5, Ancient Bone x5, Axe Handle x5, Sapphire x1

Dismantle (Steam Only)[]

Equipment Components
Tier I Weapon Scrap Metal x7
Tier II Weapon Scrap Metal x37, Emerald x1
Tier III Weapon Scrap Metal x120, Topaz x1
Tier IV Weapon Scrap Metal x612, Ruby x1
Gauntlets I, Amulet I, Boots I, Trinket I, Plate I, Helm I, Charms, Rings Scrap Metal x3
Gauntlets II, Amulet II, Boots II, Trinket II, Plate II, Helm II Scrap Metal x27, Amethyst x1
Gauntlets III, Amulet III, Boots III, Trinket III, Plate III, Helm III Scrap Metal x83, Aquamarine x1
Goggles (Number) Plate (Number), Trinket (Number), Amethyst (I) x1, Aquamarine (II) x1, Sapphire (III) x1
Circlet (Number) Gauntlets (Number) lvl 1, Amulet (Number) lvl 1, Boots (Number) lvl 1, Amethyst (I) x1, Aquamarine (II) x1, Sapphire (III) x1
Talisman I Poison Ring lvl 1, Sleep Ring lvl 1, Amethyst x1
Talisman II Poison Ring lvl 1, Sleep Ring lvl 1, Silence Ring lvl 1, Blind Ring lvl 1, Aquamarine x1
Talisman III Poison Ring lvl 1, Sleep Ring lvl 1, Silence Ring lvl 1, Blind Ring lvl 1, Confuse Ring lvl 1, Slow Ring lvl 1, Sapphire x1
Gems Charm of Corresponding Element lvl 1, Sapphire x1
Full Armor (Number) Shield (Number), Helm (Number), Amethyst (I) x1, Aquamarine (II) x1, Sapphire (III) x1
Mirror, Booster, Monocle Scrap Metal x33, Aquamarine x1
SP Ring, Dice Scrap Metal x33, Sapphire x1
Start and Last Items Scrap Metal x67
Start Strength Start ATK lvl 1, Start DEF lvl 1, Aquamarine x1
Last Strength Last ATK lvl 1, Last DEF lvl 1, Aquamarine x1
Start Wisdom Start MAG lvl 1, Start MDEF lvl 1, Aquamarine x1
Last Wisdom Last MAG lvl 1, Last MDEF lvl 1, Aquamarine x1
Start Agility Start SPD lvl 1, Start Regen lvl 1, Aquamarine x1
Last Agility Last SPD lvl 1, Last Regen lvl 1, Aquamarine x1
Start All Start Strength lvl 1, Start Wisdom lvl 1, Start Agility lvl 1, Sapphire x1
Last All Last Strength lvl 1, Last Wisdom lvl 1, Last Agility lvl 1, Sapphire x1
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